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Hunting Missions

Six daily hunts for your level range, each worth a share of the experience to your next level. Tables with the exact EXP at every level from 15 to 98.

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Hunting Missions

The Questboard in Prontera posts six monster hunts for your level range. Take one, kill what it asks for, come back for the reward. Every hunt pays a share of the experience to your next level, 16 percent up to level 69 and less after that.

Each hunt can be handed in once a day and the whole board resets at midnight server time.

The board stands at . The shop that takes the points, Hobota, is two steps away at .

Experience, the main reward#

A hunt pays a share of the experience you need for your current level, in base and in job. The share is 16 percent up to level 69 and steps down after that, so the last stretch to 99 stays a climb.

Your level Share per hunt
up to 69 16 percent
70 to 79 13 percent
80 to 89 10 percent
90 to 93 8 percent
94 to 96 6 percent
97 to 99 5 percent

The monsters you kill along the way pay their own experience on top. Because the share is fixed while the monster experience follows however long you play, a board hunt is worth more per hour than farming the same spot yourself. At 80 it pays about 40 percent more for the same time, at 89 about 90 percent more, and at 98 nearly five times as much.

Find your level and read across.

Your level Share per hunt EXP to your next level One hunt pays All six pay
15 16% 830 132 792
20 16% 1,620 259 1,554
25 16% 2,950 472 2,832
30 16% 7,995 1,279 7,674
35 16% 15,775 2,524 15,144
40 16% 34,212 5,473 32,838
45 16% 58,419 9,347 56,082
50 16% 115,254 18,440 110,640
55 16% 196,300 31,408 188,448
60 16% 365,914 58,546 351,276
65 16% 585,191 93,630 561,780
70 13% 1,473,746 191,586 1,149,516
75 13% 2,230,113 289,914 1,739,484
80 10% 3,681,024 368,102 2,208,612
85 10% 5,767,272 576,727 3,460,362
90 8% 9,738,720 779,097 4,674,582
93 8% 18,339,300 1,467,144 8,802,864
95 6% 35,658,000 2,139,480 12,836,880
97 5% 58,135,000 2,906,750 17,440,500
98 5% 99,999,998 4,999,999 29,999,994

Job experience follows the same share, taken from what your current job level needs. At base level 99 the job share keeps paying while the base share has nowhere left to go.

Zeny, points and time#

Level range Time per hunt All six Zeny Mission Points Poring Coins
15 to 29 6 minutes 35 minutes 15,000 10 3
30 to 44 7 minutes 45 minutes 40,000 15 4
45 to 59 8 minutes 50 minutes 80,000 20 5
60 to 74 9 minutes 55 minutes 150,000 25 6
75 to 89 10 minutes 1 hour 250,000 30 8
90 to 99 11 minutes 1 hour 5 400,000 35 10

Zeny, points and coins are per hunt. The times are what a character of that range needs solo, and lower ranges are shorter on purpose.

The board only shows the six hunts for your own level. When you grow into the next range you get a fresh set.

The hunts#

Every count is checked against how many of that monster spawn and how fast they come back, so no hunt asks for more than the map can give you. Every map can be reached without finishing a quest chain first.

Level 15 to 29#

Hunt Where What to kill
Spore Bloom Payon Forest (pay_fild01) 60 Spore
Sograt Bugs Sograt Desert (moc_fild18) 30 Muka, 25 Steel Chonchon
Prontera Fields Prontera Field (prt_fild03) 30 Yoyo, 20 Smokie
Ant Hell Duty Ant Hell, floors 1 and 2 25 Andre, 25 Piere
Byalan Reef Byalan Dungeon, floor 2 25 Vadon, 20 Kukre
Coal Mine Vermin Mjolnir Dead Pit, floors 1 and 2 30 Tarou, 25 Martin

Level 30 to 44#

Hunt Where What to kill
Desert Wolves Sograt Desert (moc_fild13 and moc_fild16) 25 Desert Wolf, 20 Magnolia
Sandstorm Ridge Sograt Desert (moc_fild17) 25 Hode, 20 Frilldora
Sphinx Cleanup Sphinx, floor 2 25 Zerom, 25 Requiem
Pyramid Watch Pyramids, floor 3 and basement 1 20 Mummy, 20 Verit
Dokebi Woods Payon Forest (pay_fild10) 20 Dokebi, 20 Greatest General
Mine Shaft Einbroch Dungeon, floor 1 20 Pitman, 20 Porcellio

Level 45 to 59#

Hunt Where What to kill
Glast Heim Culvert Glast Heim Culvert, floors 1 and 2 55 Gargoyle
Umbala Jungle Umbala Fields (um_fild03 and um_fild01) 20 Parasite, 20 Dryad
Clock Tower Sweep Clock Tower, floor 1 20 Punk, 20 Rideword
Geffen Dungeon Geffen Dungeon, floor 2 30 Ghoul, 20 Jakk
Pyramid Depths Pyramids, floor 4 25 Isis, 20 Matyr
Orc Village Orc Village (gef_fild14) 20 High Orc, 20 Orc Archer

Level 60 to 74#

Hunt Where What to kill
Staircase Dungeon Glast Heim Staircase Dungeon 55 Wind Ghost
Clock Tower Upper Clock Tower, floors 2 and 3 25 Alarm, 20 Clock
Clock Tower Basement Clock Tower Basement, floor 3 30 Penomena, 20 Cramp
Sphinx Depths Sphinx, floor 5 30 Pasana, 20 Side Winder
Einbroch Dungeon Einbroch Dungeon, floor 2 30 Mineral, 20 Obsidian
Comodo Coast Beach Dungeon, floor 2 20 Stalactic Golem, 20 Megalith

Level 75 to 89#

Hunt Where What to kill
Juperos Ruins Juperos, floor 2 20 Venatu, 20 Apocalypse
Prison Break Glast Heim Underground Prison 2 35 Injustice, 25 Skeleton Prisoner
St. Abbey Watch Glast Heim St. Abbey 25 Evil Druid, 20 Ghoul
Ice Dungeon Ice Dungeon, floors 2 and 3 25 Snowier, 20 Gazeti
Glast Heim Castle Glast Heim Castle 1 and 2 40 Carat, 25 Wander Man
Pyramid Basement Pyramids, basement 2 20 Ancient Mummy, 25 Arclouse

Level 90 to 99#

Hunt Where What to kill
Juperos Machines Juperos, floor 2 35 Venatu, 20 Apocalypse
Culvert Depths Glast Heim Culvert, floor 4 45 Anolian, 20 Gargoyle
Chivalry Hall Glast Heim Chivalry, floor 2 40 Raydric, 20 Khalitzburg
Underground Cave Glast Heim Underground Cave 2 35 Majoruros
Ice Titan Hunt Ice Dungeon, floors 2 and 3 20 Ice Titan, 20 Snowier
Sphinx Guardians Sphinx, floors 4 and 5 40 Minorous, 30 Pasana

The rules#

Everything resets at midnight server time. Each hunt can be handed in once per day, and they all come back together. The board tells you how long is left.

You can only carry one hunt at a time. Finish it or drop it at the board before taking another. Dropping one clears its kill count.

Kills only count while you carry the hunt. Killing the monsters first and taking the hunt afterwards does nothing.

A hunt you already took stays valid. If you level out of the range while hunting, you can still hand it in.

Party kills count. Anyone in your party within 25 cells of the kill gets credit, as long as they carry the same hunt. That means party members need to be in the same level range as you, otherwise the board offers them a different set and no shared hunt exists.

Rewards are EXP, zeny and points. The board drops no items, so it does not undercut farming and crafting.

Picking a hunt for your class#

The six hunts in a range are the same length, so pick by what your character kills well. Armour and magic defence differ a lot between them.

If you fight with Good picks
Melee and bows Staircase Dungeon, Clock Tower Basement, St. Abbey Watch, Prison Break, Culvert Depths, Underground Cave
Magic Comodo Coast, Ice Dungeon, Ice Titan Hunt, Chivalry Hall, Orc Village

Everything not listed works about the same either way. No hunt on the board uses ghost property monsters, so a plain weapon always does damage.

Looking for a party#

After you accept a hunt, the board asks whether you want a group for it. Say yes and you land on the Party Finder with your listing already filled in.

Two things come across automatically. The name of the hunt, so nobody has to guess what "Hunting Board" means, and the level bracket of that hunt, so the range covers exactly the people who can take it.

Accepting a different hunt later rewrites your listing instead of adding a second one. You can also reach the board with @lfg from anywhere, or in person next to the fountain at .

What the points buy#

Mission Points go to Hobota, who sells the same range as Lydia's Poring Coin shop at one and a half times the price. Points cost more than coins because the board hands out a fixed amount per day while coins keep dropping the whole time you play.

Item Mission Points Days of a full board at level 90 plus
Reset Pass 525 2.5
Costume Ticket 600 3
Mysterious Dyestuff 750 3.5
Field Manual 100% 900 4.5
Bubble Gum 1,500 7

At the top range that is 210 points a day and no way to speed it up.

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